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ENTERTAINMENT
By Allen Kesinger | January 19, 2012
Video games have come a long way since the days of Mario rescuing a princess from Bowser and Pac-Man chasing after power pellets while avoiding his ghostly foes. In the last 15 years, video games have evolved into a story-telling medium, no longer about collecting the highest score. Much like a great film or an engaging book, the stories in games are fully developed with character development and story arcs. This week's column will focus on video games that have tossed out scores and power-ups in favor of telling an emotionally engaging story.
NEWS
By Alan Blank | March 10, 2009
The Newport Beach Public Library had its inaugural video game tournament for teenagers Tuesday night, and it’s unlikely to be its last. Although a library seems like a strange venue for promoting what some parents consider brain-decaying activities that distract kids from other more rewarding pursuits like, say, reading, the library administration sees them as a valuable way to build a community and improve technological literacy. A small collection of video games available to be checked out free-of-charge was unveiled quietly as a pilot program late last month at the library.
FEATURES
By Allen Kesinger | March 6, 2010
Video games have come a long way since Nolan Bushnell introduced the world to “Pong” in 1972. Once thought to be nothing more than a novelty for young people, games have exploded into a billion-dollar industry and have garnered a following of fans aged 8 to 80. As the technology grows more and more sophisticated, developers are capable of creating games that tell rich and complex stories, offer thrilling adventures and challenge a puzzler’s...
BUSINESS
By Amanda Pennington | March 5, 2007
NEWPORT PENINSULA — In his youth, Newport Beach native Brian Fargo thought he could create better video games than the ones he was accustomed to playing. Like many young men, playing video games was a passion of his, but rather than just flipping on a gaming system when he got home from school or work, Fargo parlayed it into a successful career. In the early 1980s, the Corona del Mar High School graduate founded Interplay Entertainment, which he helped take public and ran till 2002.
NEWS
By Brianna Bailey | October 17, 2007
Ian Bogost, an assistant professor from Georgia Tech, designs video games featuring mundane scenarios like waiting in line to go through security at an airport or working at a copy shop. Tom Boellstorff, assistant professor of anthropology at UC Irvine, will publish a book this spring based on his experiences in the virtual world Second Life through a muscular avatar with Tribal tattoos named Tom Bukowski. “These virtual worlds are so new and changing so quickly,” Boellstorff said.
NEWS
April 6, 2003
We get just as excited as the next person about new shopping adventures, be it at South Coast Plaza or Fashion Island. And this time, it's the latter that has drawn our attention with the anticipated opening of several new stores, including baby and women clothes boutiques, new food courts and a hip, new barber shop. Hip, new barber shop? That's right, this new shop called First Cut, will come equipped with 13 barber stations, each with an 11-inch flat television, DVD player and video games.
NEWS
By Mona Shadia | December 28, 2009
More than a dozen children went on an adventure Monday, discovering nature’s treasure trove of fun activities. They played in the local woods and learned about how their counterparts from Tom Sawyer’s generation amused themselves before computers and video games. Fourteen kindergartners, first- and second-graders, attended the opening day of a four-day winter camp at the Environmental Nature Center dubbed Tom Sawyer’s Adventure Camp, named for the Mark Twain character.
ENTERTAINMENT
By Jack Salisbury | July 7, 2008
When Brandon Patty and Cameron Tabbert recently brought their trailer full of video games to a customer’s party in a local park they soon attracted some unwanted attention from a park ranger. The Costa Mesa residents, who co-own the Gametruck they rent out for parties, didn’t have the proper paperwork to do business at the park. No problem. Even the park ranger had trouble resisting the party trailer’s lure. “They let us stay because they could see how much fun the kids were having and they thought it was cool,” Patty said.
NEWS
By Jana Colver | April 16, 2011
The pursuit of happiness drives Western society. And our obsession to find it often is propelled by the need to connect with the latest technology. For example, thousands will stand in line for the latest gadget because it represents a recent step into our technological vision of our future. Some, however, will argue that our addiction to technological gadgets can also jeopardize our relationships, spirituality, and create a false sense of connection and empowerment. The following books available at the Newport Beach Public Library support the notion that we must balance our lives and not allow technology to have such a powerful influence over them.
ARTICLES BY DATE
ENTERTAINMENT
By Rhea Mahbubani | November 5, 2013
Thomas Mifflin plans to don a Hard Rock Cafe T-shirt every time he plays Pokémon - at a tournament, at least. The item, which he purchased in San Francisco, was part of his ensemble this year at the Autumn Regional Championships in Pleasanton, where he placed first. It has evolved into somewhat of a good luck charm. Pokémon, the video game-based media franchise owned by the Japanese company Nintendo, has made its way into the worlds of anime, manga, trading cards, toys and books.
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ENTERTAINMENT
By Michael Miller | July 12, 2013
Austin Wintory doesn't care to participate in debates about whether video games count as art. But if anyone corners him about it Wednesday when he joins the Pacific Symphony as a guest conductor, he'll have a couple of powerful friends to back him up. One is the voting bloc of the Recording Academy, which a few months ago made Wintory the first composer to snare a Grammy nomination for a game score. Another is the Museum of Modern Art in New York, which around the same time added 14 games to its collection - including "flOw," a project Wintory co-created while a student at USC. In recent years, the medium's increasing sophistication has caused many to question whether it can stand alongside novels, movies and other venerable forms.
ENTERTAINMENT
By Michael Miller | April 18, 2013
If David Lynch, Salvador Dali or some other surrealist master were given the task of programming a symphony concert, he or she might concoct something akin to this week's offering at the Segerstrom Center for the Arts. First, take an orchestra that recently performed Beethoven's Fifth Symphony and have it play a tribute to 20th-century American composers plus a selection from the fantasy video game "Diablo III. " Then, to cap off the evening, bring in Gladys Knight, the woman who sang lead on "Midnight Train to Georgia" and other 1970s soul hits.
NEWS
By Sarah Peters | April 24, 2012
In a perfect world, parents can grab a beer, sit down to watch a game with friends while their children are perfectly entertained and well-behaved without them. Restaurateur Jeremy Foti can't guarantee a child's manners, but he is trying to provide the entertainment. Opening in about a month, Tapshack in Newport Beach and Taphouse in Huntington Beach will offer a wide array of draft beers, lunch and dinner menus, plasma-screen TVs and video game consoles. "It was sort of trial and error with my own three boys," Foti said of coming up with the concept behind the sports-themed bar and grill.
ENTERTAINMENT
By Allen Kesinger | January 19, 2012
Video games have come a long way since the days of Mario rescuing a princess from Bowser and Pac-Man chasing after power pellets while avoiding his ghostly foes. In the last 15 years, video games have evolved into a story-telling medium, no longer about collecting the highest score. Much like a great film or an engaging book, the stories in games are fully developed with character development and story arcs. This week's column will focus on video games that have tossed out scores and power-ups in favor of telling an emotionally engaging story.
NEWS
By Jana Colver | April 16, 2011
The pursuit of happiness drives Western society. And our obsession to find it often is propelled by the need to connect with the latest technology. For example, thousands will stand in line for the latest gadget because it represents a recent step into our technological vision of our future. Some, however, will argue that our addiction to technological gadgets can also jeopardize our relationships, spirituality, and create a false sense of connection and empowerment. The following books available at the Newport Beach Public Library support the notion that we must balance our lives and not allow technology to have such a powerful influence over them.
FEATURES
By Allen Kesinger | March 6, 2010
Video games have come a long way since Nolan Bushnell introduced the world to “Pong” in 1972. Once thought to be nothing more than a novelty for young people, games have exploded into a billion-dollar industry and have garnered a following of fans aged 8 to 80. As the technology grows more and more sophisticated, developers are capable of creating games that tell rich and complex stories, offer thrilling adventures and challenge a puzzler’s...
NEWS
By Mona Shadia | December 28, 2009
More than a dozen children went on an adventure Monday, discovering nature’s treasure trove of fun activities. They played in the local woods and learned about how their counterparts from Tom Sawyer’s generation amused themselves before computers and video games. Fourteen kindergartners, first- and second-graders, attended the opening day of a four-day winter camp at the Environmental Nature Center dubbed Tom Sawyer’s Adventure Camp, named for the Mark Twain character.
NEWS
By Candice Baker | March 20, 2009
Pegasus School students celebrated International Earth Day on Friday with an Entrepreneur World Market, in which students in the third through fifth grades sold products and services to each other to raise money for charity. The Huntington Beach school’s long-running annual market normally benefits just one organization, but this year, the school decided to donate some of the proceeds to Heifer International and some to the American Cancer Society. The latter beneficiary was announced in memory of the school’s founder and principal, Laura Hathaway, who died earlier this month after a long battle with cancer.
NEWS
By Alan Blank | March 10, 2009
The Newport Beach Public Library had its inaugural video game tournament for teenagers Tuesday night, and it’s unlikely to be its last. Although a library seems like a strange venue for promoting what some parents consider brain-decaying activities that distract kids from other more rewarding pursuits like, say, reading, the library administration sees them as a valuable way to build a community and improve technological literacy. A small collection of video games available to be checked out free-of-charge was unveiled quietly as a pilot program late last month at the library.
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